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PSP News Round-Up

20 of 400 listed, page 2 of 20

  • PSP Firmware 6.31 Coming Soon

    28 Jul 2010

    Sony is back at it again with another useless PSP firmware update. This incoming update — PSP Firmware 6.31 — will follow the release of PS3 3.41, which is available now. So what’s in store for PSP 6.31? This, according to Eric Lempel: This is a minor update, and system software stability during use of

    Source: [PSP-Hacks.com]

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  • Z.H.P. Screens

    28 Jul 2010

    Z.H.P. (PSP)
    You're the hero, now.

    Source: [IGN.com]

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  • JPCSP Rev1704

    28 Jul 2010

    News via http://www.psp-ita.com/?module=news&...2&view_reply=1

    JPCSP best known emulator PSP PC reaches the revision 1704. This new version introduces some improvements regarding the internals of software . Developed entirely in Java , is constantly updated through the work of coder Shadow and his team , who perfected continuously improving the compatibility and implementing new functions.

    Further details in the changelog below.

    Changelog :

    Quote:

    Rev1703

    Remove the SAVED and tmp folders , create user directories When running the

    emulator if needed.

    Remove the read / writeLanguage functions from Settings , they're just strings , no

    need to specialize them.

    Removed from the SVN too profiler.txt

    Added the NPC in the root dir to the svn : ignore as they're screenshots.

    Rev1704

    Really delete the directory SAVED

    Source: [DCEmu.co.uk - PSPEmulationNews]

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  • Cave Story for PSP RC1 Released

    28 Jul 2010

    Weighing in at a mere 2.2MB is the full Cave Story adventure for your PSP! Cave Story was (and still is) a smash hit originally debuting for PC back in ’04. Daisuke Amaya, aka Pixel, created this masterpiece single-handedly over the span of 5 years. Now 6 years later you’ll find Cave Story available on

    Source: [PSP-Hacks.com]

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  • Sony Computer Entertainment to Introduce PlayStation 'Logo Licensing Program'

    28 Jul 2010

    PlayStation brand to be enhanced with new merchandise from official licensing program.

    Source: [IGN.com]

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  • PSP firmware update (6.31) is on the way

    28 Jul 2010

    Sony has let the world know that game and video recommendations are coming to the PlayStation Store with the next PS3 firmware update.

    Version 3.41 "is slated to go live by the end of July", wrote Sony's Eric Lempel on the US PlayStation blog.

    Video and game recommendations are offered in a "You May Like" menu on the right hand side of the PlayStation Store menu. The captured images makes this appear intrusive, but that menu has been zoomed in on by a deft click of the pad.

    Lempel added that the next PSP firmware update (6.31) is also on the way. This is a "minor" addition and smooths some game stability issues.

    http://www.eurogamer.net/articles/ga...ations-for-ps3

    Source: [DCEmu.co.uk - PSPEmulationNews]

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  • Capcom Planning to Increase Hit Software Output

    28 Jul 2010

    Company hopes to up the output of Resident Evil and other franchise by tapping overseas developers.

    Source: [IGN.com]

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  • Get Set For Licensed PlayStation T-shirts

    28 Jul 2010

    Sony licensing PlayStation logo and symbols to non-game product.

    Source: [IGN.com]

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  • EA Delivers Ultimate Gameday Experience With Madden NFL 11 Soundtrack

    27 Jul 2010

    Madden NFL 11 (PSP)
    Classics by AC/DC, Ozzy Osbourne, Guns N' Roses and more highlight new edition of 'Most Influential Soundtrack in Videogame History.'

    Source: [IGN.com]

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  • Shippin' Out July 25-31: Starcraft II

    27 Jul 2010

    First part of Blizzard's long awaited, trifurcated real-time strategy sequel finally arrives alongside BlazBlue: Continuum Shift, Clash of the Titans.

    Source: [GameSpot.com]

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  • Video:
             Meeting Midas in God of War: Ghost of Sparta

    27 Jul 2010

    View this video on EGTV

    Source: [EuroGamer.net]

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  • PSPAR/CWCHEAT NitePR Mod v1 Released

    27 Jul 2010

    Here comes another NitePR cheat-engine mod, and know this, this isn’t your usual lame ass colour and/or text string changes; this is raing3′s mod taking NitePR to the PSP Action Replay (PSPAR) level, meaning you can use PSPAR cheat codes with said cheat engine. CWCHEAT-style codes are supported too. That’s right. Copy the whole PSPAR

    Source: [PSP-Hacks.com]

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  • PSPAR/CWCHEAT NitePR Mod v1 Released

    27 Jul 2010

    News via http://www.psp-hacks.com/2010/07/26/...ed/#more-15415

    Here comes another NitePR cheat-engine mod, and know this, this isn?t your usual lame ass colour and/or text string changes; this is raing3′s mod taking NitePR to the PSP Action Replay (PSPAR) level, meaning you can use PSPAR cheat codes with said cheat engine. CWCHEAT-style codes are supported too. That?s right.

    Copy the whole PSPAR directory to seplugins and add the appropriate line ? ms0:/seplugins/PSPAR/pspar.prx 1 ? to game.txt.

    To get cheating: Start your game and press the ?Home? button twice followed by a simultaneous press of VOL UP + VOL DOWN. Press ?Note? to enable the cheats.

    And should you only want to load PSPAR v1 (this NitePR mod) for select games, you know, if memory consumption is a concern, or for whatever other reason, then take a look at AtomicDryad?s selective PSP plugin loader.

    All the rest follows? Good lookin? out, raing3.

    Changes in v1 (July 24, 2010)

    [+] Added support for a _C2 code name line. _C2 codes are active irrespective of the cheat engine status.

    [+] Can now insert a new CWCheat code from menu under PRX by pressing SQUARE.

    [+] Added support for the remaining CWCheat pointer code types.

    [!] Fixed the 0x0E PSPAR code type.

    [!] Various bug fixes.

    Changes in Beta 2.1 (July 22, 2010)

    [!] Fixed issue loading codes when end of read buffer is reached.

    [+] Added support for single pointer CWCheat code type.

    Changes in Beta 2 (July 21, 2010)

    [+] Added tool to convert the PSPAR.com pspar_codes1.bin file to a format compatible with this cheat device.

    [+] Implemented some CWCheat code types (very untested).

    [+] Codes are loaded from a single cheat.db file.

    [!] Problem loading and storing 8/16-bit values.

    Changes in Beta 1 (July 18, 2010)

    [+] Added PSPAR Code Type Support (note: May Have Some Buggy Code Types).

    [-] Removed NitePR Code Type Support.

    [-] Removed the SOCOM stuff.

    [-] Removed the off value function.

    [?] Cheat Hz changed from 0 to 15 by default.

    [?] Real address mode active by default for browser and decoder.

    [?] Real addresses should be used for codes as PSPAR uses real addresses.

    Key

    [+] New/Improved Feature

    [-] Removed Feature

    [!] Fixed Bug

    [?] Other Stuff

    Source: [DCEmu.co.uk - PSPEmulationNews]

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  • Madden NFL 11 Launch Center

    27 Jul 2010

    Check out our Madden NFL 11 Launch Center for the latest news so that you don't fumble the ball on release day!

    Source: [GameSpot.com]

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  • Daedalus X64 rev.546

    27 Jul 2010

    News via http://www.psp-ita.com/?module=news&...4&view_reply=1

    New update to the most famous emulator of the Nintendo 64 on PSP. The review of 546 Daedalus X64 brings improvements designed to ensure greater compatibility with titles like Batman, NASCAR and Mario 64. Other minor bugs and fixes regarding the display of debugging information.

    Following the full changelog and download link .

    Changelog :

    Quote:

    - Simplify logic to handle game -specific hacks , Also Improved debug info When hacks are Applied to roms.

    - Added a hack to fix issues in depth Nascar games

    - Added WIP to get rid off zfighting (only enabled for batman atm , might be tricky to get right for two games to PSP hardware limitations ..)

    - Enabled guNormalize_Mario (small speed up in the games That use this patch ex : Mario 64)

    - Added a hack to disable patch for guNormalize_Mario Mario Kart.

    - Corrected small typo from last commit.

    Source: [DCEmu.co.uk - PSPEmulationNews]

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  • Sony to swing to ¥10-30 billion profit

    27 Jul 2010

    Sony is to post an operating profit of between 10 and 30 billion yen for the first quarter of its 2010 financial year.

    That's according to Japanese business paper Nikkei, translated by Andriasang which suggests that the PlayStation business and mobile sectors were both profitable for the company, along with strong sales of SLR cameras and LCD televisions in Japan and in foreign markets.

    For the same periods last year Sony recorded an operating loss of ¥25.7 billion, with the PlayStation department accounting for a loss of ¥39.7 billion due to a decline in profitability of the games and Vaio businesses.

    During the first quarter of last year, sales of PlayStation 3 hardware was down from 1.6 million units to 1.1 million, and PSP unit sales down from 3.7 million to 1.3 million.

    Sony's first quarter financial results will be released this Thursday, July 29.

    http://www.gamesindustry.biz/article...billion-profit

    Source: [DCEmu.co.uk - PSPEmulationNews]

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  • Rockstar wins newspaper apology, damages

    27 Jul 2010

    Daily Star admits it "made no attempt to check the accuracy" of story claiming development of GTA Rothbury, apologises unreservedly.

    Source: [GameSpot.com]

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  • Comic-Con 2010 Panel: The World That is God of War

    27 Jul 2010

    Ru Weerasuriya and Dana Jan take us through a demo of GoW: Ghosts of Sparta.

    Source: [GameSpot.com]

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  • Review:
             Shin Megami Tensei: Persona 3 Portable

    26 Jul 2010

    Ta-ta to Tartarus.

    Shown to a steadily flagging and slightly nonplussed audience at E3, Sony's new PSP marketing campaign focused on the portable's library of "full-sized" games, as a sleepy-eyed office worker talked up his 40-hour progress in Metal Gear Solid: Peace Walker. If Sony wanted to make it all about the numbers, Persona 3 Portable might have been an even better shout; an already hefty runtime has been doubled with the addition of a female-fronted campaign, multiplying the replay value of a game that had plenty in the first place. The hour tally could easily reach three figures here.

    Describing Persona 3 Portable as "half dating sim, half randomly-generated-dungeon-crawler" wouldn't be entirely inaccurate, nor would it come close to communicating the appeal of this terrific RPG. By day, you're sitting through lectures, chatting to schoolmates and flirting with girls; at night, you spend your time ascending the terrifying tower of Tartarus, offing demons called Shadows in turn-based battles. Again, that might sound about as appetising to the majority as an Uwe Boll double-bill, but Atlus has worked a minor miracle in not only making these seemingly disparate elements fun, but in skilfully placing them in an interdependent relationship that makes both sides feel equally important.

    The game is essentially built around the Social Links you make with your schoolmates. Talk to someone during lunch and they'll usually ask if you want to meet up after school. Listen to their problems, offer sympathetic responses and your relationship with them may improve. Each key NPC - of which there are over 20 - is represented by a tarot card, which increases in power the stronger your ties to them.

    Read more...

    Source: [EuroGamer.net]

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  • Comic-Con 2010 Panel - The World That is God of War

    26 Jul 2010

    Ru Weerasuriya and Dana Jan take us through a demo of GoW: Ghosts of Sparta

    Source: [GameSpot.com]

    Read Full Story »